Scripting Module 2.1 - Mule 4
Scripting module executes custom logic written in a scripting language. In some cases, you might need to create custom code to perform all or part of a complex task, or to reuse modules that you have already written.
Starting with Scripting module version 2.0, you must provide a compliant jsr-223
scripting language engine.
Before You Begin
To use this module, you must be familiar with:
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Anypoint Connectors
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Mule runtime engine (Mule)
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Elements in a Mule flow
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Global elements
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Creating a Mule app using Anypoint Studio
Before creating an app, you must have access to Anypoint Platform.
Common Use Cases for the Module
Scripting module performs logic in a supported language, which enables you to access variables and the registry, log information via the Mule logger, read payloads, and so on.
For examples, see Examples.
Audience
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New user, read:
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Using Anypoint Studio to Configure the Connector to create your Mule app
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Examples, which provides one or more use cases for the connector
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Advanced user, read:
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Examples, which provides one or more use cases for the connector
For a major or minor release, see Upgrading and Migrating.
Next Step
After you complete the prerequisites and experiment with templates and examples, you are ready to create an app and configure the connector using Anypoint Studio.